Jahidul Islam

I make games, and teach other people to make them too.

Game developer and Computer Engineering (AI) student. Six years in Unity, plus Unreal Engine 5 as lead programmer on a game that placed first in its cohort, and a Unity game that won Best Game Art Direction. Game developer and Computer Engineering (AI) student. Six years in Unity, and gameplay programmer on Echoes of Marigold, winner of Best Game Art Direction.

Currently
Based in

Focus

  • Unity
  • Unreal Engine 5
  • Gameplay Systems
Jahidul Islam

Currently building

Colour key

Each bar takes the colour of what it's built in.

  • Unity
  • Apps, tools and web

Along each bar the colour deepens toward the present: the fullest segment is running now, grey is still to come.

updated Oct 2026
  1. CQB Target Discrimination FPSUnity3DMar 2026 - Present7 months in
    1. Concept
    2. Prototype
    3. Vertical slice
    4. Demo
    5. Polish
  2. BytlyReact NativeExpoJul 2025 - Present15 months in
    1. Design
    2. MVP
    3. TestFlight
    4. Review
    5. Launch

Things I've built

All projects →

Experience

Full background →

Endless Studios

Dec 2024 - Present

  1. Game Design Mentor

    Abu Dhabi, UAE

    • Mentor high-school teams through the full cycle (concept, design, storytelling and implementation) to a final pitch and a playable prototype, presented internally.
    • Co-mentored around 200 students across four weekly cohorts on a Khalifa Fund programme, teaching game design and programming fundamentals in Endstar as one of a five-person education team.
    • Run 1-4 day game jams for students at partner schools, compressing a full make-a-game cycle into a single visit.
    • Support interns on the Endless Explorers programme, checking in on their work and running stand-ups while they sit two-week placements with the external studios hosting them.